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dc.contributor.advisorNieva, Eduardo Gabriel
dc.contributor.advisorNieva, Juan Pablo
dc.contributor.authorBeinotti, Gabriel Eduardo
dc.date.accessioned2024-02-20T17:17:32Z
dc.date.available2024-02-20T17:17:32Z
dc.date.issued2023
dc.identifier.urihttp://hdl.handle.net/11086/550553
dc.descriptionProyecto Integrador (I.Biom.)--FCEFN-UNC, 2023es
dc.description.abstractEl entrenamiento de la percepción espacial del sonido es un proceso complejo que requiere recursos tecnológicos específicos para atender las necesidades individuales de cada terapia de rehabilitación. Se desarrolló una herramienta en realidad virtual, utilizando el motor de desarrollo Unity y el concepto de gamificación, para favorecer este entrenamiento. Las pruebas se realizaron con gafas de Realidad Virtual "Oculus Quest 2" en un consultorio adecuado, utilizando un audiómetro Interactustic C40 y auriculares Sennheiser HDA 300. Los terapeutas siguieron las sesiones de forma remota y reportaron aceptación y eficacia en la herramienta, así como interés en su integración en su práctica habitual. Se recibieron sugerencias para mejorar el prototipo, como la inclusión de estímulos sonoros adicionales y niveles para trabajar con la localización vertical del sonido. A pesar de los resultados prometedores, se identifica la necesidad de más investigación y pruebas para maximizar la eficiencia y aplicabilidad en diferentes grupos demográficos. La herramienta está en constante evolución, con retroalimentación de profesionales del área para garantizar mejores resultados en el entrenamiento y la rehabilitación auditiva.es
dc.description.abstractTraining for spatial sound perception is a complex process that requires highly trained professionals. These professionals demand specific technological resources to address the specific needs that arise in each rehabilitation therapy. With the objective of promoting auditory training and rehabilitation, a tool was developed creating an application in the Unity development engine for virtual reality environments, where 3D environments were designed to emulate auditory and visuospatial contexts. The concept of gamification served as a cornerstone of the project. To carry out the tests, "Oculus Quest 2" Virtual Reality goggles were used within a soundproof office, along with an Interactustic C40 audiometer, in an open-field setting, and headphones. User interactions and responses were monitored and controlled by therapists who followed the sessions remotely in real-time. Therapists who used the prototype reported acceptance, expressed interest in the tool, and highlighted its effectiveness and efficiency. They also expressed interest in integrating the tool into their regular practice. Valuable suggestions were received for improving and adapting the prototype, such as including additional sound stimuli and ensuring consistency between visual and auditory movements in the environment's characters. Despite the promising results and tool acceptance, there is a need for further extensive research and additional testing to maximize its efficiency and applicability across different demographic groups. The tool's evolution, along with its applications, is in a process of continuous improvement, where feedback provided by professionals in the field allows for its adaptation to ensure better results. This translates into the tool's evolution, increasing its effectiveness and integration in the field of auditory training and rehabilitation.es
dc.language.isospaes
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectProyecto Integrador I. Biom.es
dc.subjectIngeniería biomédicaes
dc.subjectRehabilitación auditivaes
dc.subjectPercepción espacial del sonidoes
dc.subjectRealidad virtuales
dc.subjectGamificaciónes
dc.subjectHearing rehabilitationes
dc.subjectSpatial Sound Perceptiones
dc.subjectVirtual Realityes
dc.subjectGamificationes
dc.titlePrototipo de herramienta para la rehabilitación auditiva del sonido espacial basada en realidad virtuales
dc.typebachelorThesises
dc.description.filFil: Beinotti, Gabriel Eduardo . Universidad Nacional de Córdoba. Facultad de Ciencias Exactas, Físicas y Naturales; Argentina.es


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Attribution-NonCommercial-ShareAlike 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 4.0 International